Tuesday, 12 February 2013

Java : Concurrency (Bloch Items 66-73 and Goetz 8.2)

I've compiled a summary (kinda) of the concurrency chapter of Josh Bloch's excellent Effective Java book. Included are also some notes on Goetz's Java Concurrency in Practice.

Item 66 : Synchronize access to shared mutable data
  • Reading or writing a variable is atomic unless the variable is of type long or double.
  • People might say that avoid synchronization while reading or writing atomic data because this will improve performance but this is wrong. e.g., reading and writing a boolean filed is atomic, so you might choose to ignore synchronization when accessing this boolean.
  • while(!stop) {
  • This won't terminate with a HotSpot VM because it will be translated into :
  • if(!stop) {
        while(true) {
  • This is known as hoisting.
  • To fix, either guard access to boolean via synchronized methods or make boolean volatile so that any thread that reads the field will see the most recently written value.
  • Synchronize takes no effect unless both read and write are synchronized.
  • Increment (++) is not atomic because it performs two operations. Interleaving of threads might break a serial number generator program which uses a volatile int variable and ++ to generate serials.
  • For this, either use synchronized method or use AtomicLong, which is part of java.util.concurrent.atomic and is likely to perform better than the synchronized version.
  • If you need only inter-thread communication (e.g., checking a boolean value), and not mutual exclusion, the volatile modified is an acceptable form of synchronization, but it can be tricky to use correctly.
Item 67 : Avoid excessive synchronization
  • To avoid liveness and safety failures, never cede control to the client within a synchronized method or block.
  • CopyOnWriteArrayList is a variant of ArrayList where are write operations are implemented by making a fresh copy of the entire underlying array. Iteration on these requires no locking and is very fast because the internal array is never modified.
  • They are perfect for observer lists, which are rarely modified and often traversed.
  • An alien method invoked outside of a synchronized region is known as an open call. These greatly increase concurrency.
  • As a rule, you should do as little work as possible inside synchronized regions.
  • The real cost of excessive synchronization is not the time spent obtaining locks; it is the lost opportunities for parallelism and the delays imposed by the need to ensure that eery core has a consistent view of memory. It can also limit the VM's ability to optimize code execution.
  • StringBuffer instances are almost always used by a single thread, yet they perform internal synchronization. Thats why StringBuffers were replaced by the unsynchronized StringBuilders.
  • If a method modifies a static field, you must synchronized access to this field, even if the method is used only by a single thread. You can't expect clients to synchronize access to such fields.
Item 68 : Prefer executors and tasks to threads
  • Use executors and tasks to threads. e.g.,
  • // Create work queue
    ExecutorService exec = Executors.newSingleThreadExecutor();
    // Submit runnable for execution
    // Tell executor to terminate. Otherwise, your VM won't exit
  • If you wan't more than one thread to handle the queue, simply call a different static factory that creates a thread pool, which may have fixed or variable number of threads.
  • You can use ThreadPoolExecutor if you want really good control of the thread pool's operations. However, the Executor's class contain factories that provide most of the executors you'll ever need.
  • If you're writing a small program, use Executors.newCachedThreadPool. In a cached pool, submitted tasks are not queued, but are immediately handed off to a thread for execution. If no threads are avaiable, a new one is created.
  • If a server is so heavily loaded that all of its CPUs are fully utilized, and more tasks arrive, more thread swill be created, which will only make matters worse.
  • Thus, in a heavily loaded production server, you should use Executors.newFixedThreadPool, which gives you a pool with a fixed number of threads, or use the ThreadPoolExecutor class for maximum control.
  • Don't work directly with Threads. The key abstraction is no longer Thread, which served as both the unit of work and the mechanism for executing it. Now, he unit of work and mechanism are separate.
  • A unit of work is called a task, and there are two kinds of tasks- Runnable and Callable (which is like Runnable but returns a value). The mechanism is the executor service object. This is more flexible in terms of selecting appropriate execution policies.
  • There is also a ScheduledThreadPoolExecutor. It is much more flexible than using a java.util.Timer, because the timer uses only a single thread for task execution, which can hurt timing accuracy in the presence of long running tasks. If a timer's sole thread throws an uncaught exception, the timer ceases to operate. The ScheduledThreadPoolExecutor supports multiple threads and recovers gracefully from tasks that throw unchecked exceptions.
Item 69 : Prefer concurrency utilities to wait and notify
  • Given the difficulty of using wait and notify correctly, you should use the higher level concurrency utilities instead. These utilities are- the executor framework, concurrent collections, and synchronizers. 
  • Concurrent collections manage their own synchronization internally, therefore it is impossible to exclude concurrent activity from a concurrent collection.
  • This means that clients can't atomically compose method invocations on concurrent collections.
  • ConcurrentHashMap is optimized for retrieval operations, like get. It offers excellent concurrency and is very fast. Use ConcurrentHashMap in preference to Collections.synchronizedMap or HashTable (which is a synchronized HashMap).
  • Use BlockingQueue for work queues (also known as producer consumer queues). Operations block until they can be successfully performed.
  • BlockingQueue<Object> sharedQueue 
          = new ArrayBlockingQueue<Object>(BUFFER_SIZE);
  • Most ExecutorService implementations, including ThreadPoolExecutor use a BlockingQueue.
  • Synchronizers are objects that enable threads to wait for one another, allowing them to coordinate their activities. The most commonly used synchronizers are CountDownLatch and Semaphore.
  • Countdown latches are single-use barriers that allow one or more threads to wait for one or more other threads to do something.
  • A CountDownLatch initialized with a count of one serves as a simple on/off latch, or gate: all threads invoking await wait at the gate until it is opened by a thread invoking countDown(). A CountDownLatch initialized to N can be used to make one thread wait until N threads have completed some action, or some action has been completed N times.
  • The sole constructor for CountDownLatch takes an int that is the number of times the countDown method must be invoked on the latch before all waiting threads are allowed to proceed.
  • A CountDownLatch is initialized with a given count. The await methods block until the current count reaches zero due to invocations of the countDown() method, after which all waiting threads are released and any subsequent invocations of await return immediately. This is a one-shot phenomenon -- the count cannot be reset. If you need a version that resets the count, consider using a CyclicBarrier.
  • It is surprisingly easy to build useful things atop this simple primitive. For example, suppose you want to build a simple framework for timing the concurrent execution of an action. 
  • This framework consists of a single method that takes an executor to execute the action, a concurrency level representing the number of actions to be executed concurrently, and a runnable representing the action. 
  • All of the worker threads ready themselves to run the action before the timer thread starts the clock (this is necessary to get an accurate timing). 
  • When the last worker thread is ready to run the action, the timer thread “fires the starting gun,” allowing the worker threads to perform the action. 
  • As soon as the last worker thread finishes performing the action, the timer thread stops the clock. Implementing this logic directly on top of wait and notify would be messy to say the least, but it is surprisingly straightforward on top of CountDownLatch:
  • // Simple framework for timing concurrent execution
    public static long time(Executor executor, int concurrency,
            final Runnable action) throws InterruptedException {
        final CountDownLatch ready = new CountDownLatch(concurrency);
        final CountDownLatch start = new CountDownLatch(1);
        final CountDownLatch done = new CountDownLatch(concurrency);
        for (int i = 0; i < concurrency; i++) {
            executor.execute(new Runnable() {
                public void run() {
                    ready.countDown(); // Tell timer we're ready
                    try {
                        start.await(); // Wait till peers are ready
                    } catch (InterruptedException e) {
                    } finally {
                        done.countDown(); // Tell timer we're done
        ready.await(); // Wait for all workers to be ready
        long startNanos = System.nanoTime();
        start.countDown(); // And they're off!
        done.await(); // Wait for all workers to finish
        return System.nanoTime() - startNanos;
  • Note that the method uses three countdown latches. The first, ready, is used by worker threads to tell the timer thread when they’re ready. The worker threads then wait on the second latch, which is start. When the last worker thread invokes ready.countDown, the timer thread records the start time and invokes start.countDown, allowing all of the worker threads to proceed. Then the timer thread waits on the third latch, done, until the last of the worker threads finishes running the action and calls done.countDown. As soon as this happens, the timer thread awakens and records the end time.
  • A few more details bear noting. The executor that is passed to the time method must allow for the creation of at least as many threads as the given concurrency level, or the test will never complete. This is known as a thread starvation deadlock [Goetz06 8.1.1]. If a worker thread catches an InterruptedException, it reasserts the interrupt using the idiom Thread.currentThread().interrupt() and returns from its run method. This allows the executor to deal with the interrupt as it sees fit, which is as it should be. 
  • For interval timing, always use System.nanoTime in preference to System.currentTimeMillis. System.nanoTime is both more accurate and more precise, and it is not affected by adjustments to the system’s real-time clock.
  • This item only scratches the surface of the concurrency utilities. For example, the three countdown latches in the previous example can be replaced by a single cyclic barrier [see Goetz06].
  • While you should always use the concurrency utilities in preference to wait and notify, you might have to maintain legacy code that uses wait and notify.
  • The wait method is used to make a thread wait for some condition. It must be invoked inside a synchronized region that locks the object on which it is invoked.
  • Here is the standard idiom for using the wait method:
  • // The standard idiom for using the wait method
    synchronized (obj) {
    while (<condition does not hold>)
        obj.wait(); // (Releases lock, and reacquires on wakeup)
        ... // Perform action appropriate to condition
  • Always use the wait loop idiom to invoke the wait method; never invoke it outside of a loop. The loop serves to test the condition before and after waiting.
  • Testing the condition before waiting and skipping the wait if the condition already holds are necessary to ensure liveness. If the condition already holds and the notify (or notifyAll) method has already been invoked before a thread waits, there is no guarantee that the thread will ever wake from the wait.
  • Testing the condition after waiting and waiting again if the condition does not hold are necessary to ensure safety. If the thread proceeds with the action when the condition does not hold, it can destroy the invariant guarded by the lock. 
  • There are several reasons a thread might wake up when the condition does not hold:
    • Another thread could have obtained the lock and changed the guarded state between the time a thread invoked notify and the time the waiting thread woke.
    • Another thread could have invoked notify accidentally or maliciously when the condition did not hold. Classes expose themselves to this sort of mischief by waiting on publicly accessible objects. Any wait contained in a synchronized method of a publicly accessible object is susceptible to this problem.
    • The notifying thread could be overly “generous” in waking waiting threads. For example, the notifying thread might invoke notifyAll even if only some of the waiting threads have their condition satisfied.
    • The waiting thread could (rarely) wake up in the absence of a notify. This is known as a spurious wakeup [Posix,; JavaSE6].
  • A related issue is whether you should use notify or notifyAll to wake waiting threads. (Recall that notify wakes a single waiting thread, assuming such a thread exists, and notifyAll wakes all waiting threads.) 
  • It is often said that you should always use notifyAll. This is reasonable, conservative advice. It will always yield correct results because it guarantees that you’ll wake the threads that need to be awakened. You may wake some other threads, too, but this won’t affect the correctness of your program. These threads will check the condition for which they’re waiting and, finding it false, will continue waiting.
  • As an optimization, you may choose to invoke notify instead of notifyAll if all threads that could be in the wait-set are waiting for the same condition and only one thread at a time can benefit from the condition becoming true.
  • Even if these conditions appear true, there may be cause to use notifyAll in place of notify. Just as placing the wait invocation in a loop protects against accidental or malicious notifications on a publicly accessible object, using notifyAll in place of notify protects against accidental or malicious waits by an unrelated thread. Such waits could otherwise “swallow” a critical notification, leaving its intended recipient waiting indefinitely.
  • Using wait and notify directly is like programming in “concurrency assembly language,” as compared to the higher-level language provided by java.util.concurrent. There is seldom, if ever, a reason to use wait and notify in new code. 
  • If you maintain code that uses wait and notify, make sure that it always invokes wait from within a while loop using the standard idiom.
  • The notifyAll method should generally be used in preference to notify. If notify is used, great care must be taken to ensure liveness.
Item 70 : Document thread safety
  • Document how your class behaves when subjected to concurrent use.
  • The presence of the synchronized modifier in a method declaration is an implementation detail, not a part of its exported API. It does not reliably indicate that a method is thread-safe.
  • Moreover, there are several levels of thread safety. Your class needs to document what level of thread safety it supports.
    • immutable - Instances of this class appear constant. No external synchronization is necessary. e.g., String, Long and BigInteger.
    • unconditionally thread-safe - Intance of this class are mutable, but the class has sufficient internal synchronization that its instances can be used concurrently without the need for any external synchronization. e.g., Random and ConcurrentHashMap.
    • conditionally thread-safe - Some methods require external synchronization for safe concurrent use. e.g., Collections returned by the Collections.synchronized wrappers, whose iterators require external synchronization. Failure to follow this advice may result in non-deterministic behaviour.
    • Map<K, V> m = Collections.synchronizedMap(new HashMap<K, V>());
      Set<K> s = m.keySet(); // Need not be synchronized
      synchronized(m) { // Synchronizing on m, not s!
          for (K key : s)
    • not thread-safe - Clients must surround each method invocation (or invocation sequence) with external synchronization of the client's choosing. e.g., ArrayList or HashMap.
    • thread-hostile - Not safe for concurrent use at all. Usually results from modifying static data without synchronization. Such classes result from the failure to consider concurrency, and no one writes these on purpose. e.g., System.runFinalizersOnExit, which is deprecated.
  • (On the context of unconditionally thread safe classes) If a class commits to using a publicly accessibly lock (e..g, synchronized), it enables clients to execute a sequence of method invocations atomically, but there is a cost for this flexibility. It is incompatible with high-performance internal concurrency control (offered by ConcurrentHashMap). Also, a client can do a DDoS attack by holding the lock for a prolonged period.
  • To prevent this, use a private lock object (which is inaccessible to clients of the class) instead of using synchronized blocks.
  • // Private lock object idiom - thwarts denial-of-service attack
    private final Object lock = new Object();
        public void foo() {
            synchronized(lock) {
  • This idiom is only for unconditionally thread-safe classes. Conditionally thread-safe classes can't use this idiom because they must document which lock their clients are to acquire when performing certain method invocation sequences.
  • Note that the lock field has to be final, which prevents you from changing its contents, which could result in catastrophic unsynchronized access to the containing object.
Item 71 : Use lazy initialization judiciously
  • While lazy initialization is primarily an optimization, it can also be used to break harmful circularities in class and instance initialization.
  • Lazy initialization is the act of delaying the initialization of a field until its value is needed. If the value is never needed, the field is never initialized. This technique is applicable to both static and instance fields. 
  • While lazy initialization is primarily an optimization, it can also be used to break harmful circularities in class and instance initialization [Bloch05, Puzzle 51].
  • As is the case for most optimizations, the best advice for lazy initialization is “don’t do it unless you need to” (Item 55). 
  • Lazy initialization is a double-edged sword. It decreases the cost of initializing a class or creating an instance, at the expense of increasing the cost of accessing the lazily initialized field. 
  • Depending on what fraction of lazily initialized fields eventually require initialization, how expensive it is to initialize them, and how often each field is accessed, lazy initialization can (like many “optimizations”) actually harm performance.
  • That said, lazy initialization has its uses. If a field is accessed only on a fraction of the instances of a class and it is costly to initialize the field, then lazy initialization may be worthwhile. 
  • The only way to know for sure is to measure the performance of the class with and without lazy initialization.
  • In the presence of multiple threads, lazy initialization is tricky. If two or more threads share a lazily initialized field, it is critical that some form of synchronization be employed, or severe bugs can result (Item 66). 
  • All of the initialization techniques discussed in this item are thread-safe.
  • Under most circumstances, normal initialization is preferable to lazy initialization.
  • Here is a typical declaration for a normally initialized instance field.
  • Note the use of the final modifier (Item 15):
  • If you use lazy initialization to break an initialization circularity, use a synchronized accessor, as it is the simplest, clearest alternative:
  • // Normal initialization of an instance field
    private final FieldType field = computeFieldValue();
    // Lazy initialization of instance field - synchronized accessor
    private FieldType field;
    synchronized FieldType getField() {
        if (field == null)
            field = computeFieldValue();
        return field;
  • Both of these idioms (normal initialization and lazy initialization with a synchronized accessor) are unchanged when applied to static fields, except that you add the static modifier to the field and accessor declarations.
  • If you need to use lazy initialization for performance on a static field, use the lazy initialization holder class idiom. This idiom (also known as the initialize on-demand holder class idiom) exploits the guarantee that a class will not be initialized until it is used [JLS, 12.4.1].
  • // Lazy initialization holder class idiom for static fields
    private static class FieldHolder {
        static final FieldType field = computeFieldValue();
    static FieldType getField() { return FieldHolder.field; }
  • When the getField method is invoked for the first time, it reads Field-Holder.field for the first time, causing the FieldHolder class to get initialized.
  • The beauty of this idiom is that the getField method is not synchronized and performs only a field access, so lazy initialization adds practically nothing to the cost of access. A modern VM will synchronize field access only to initialize the class.
  • Once the class is initialized, the VM will patch the code so that subsequent access to the field does not involve any testing or synchronization.
  • If you need to use lazy initialization for performance on an instance field, use the double-check idiom. This idiom avoids the cost of locking when accessing the field after it has been initialized (Item 67). 
  • The idea behind the idiom is to check the value of the field twice (hence the name double-check): once without locking, and then, if the field appears to be uninitialized, a second time with locking.
  • Only if the second check indicates that the field is uninitialized does the call initialize the field. Because there is no locking if the field is already initialized, it is critical that the field be declared volatile (Item 66).
  • // Double-check idiom for lazy initialization of instance fields
    private volatile FieldType field;
    FieldType getField() {
        FieldType result = field;
        if (result == null) { // First check (no locking)
            synchronized(this) {
                result = field;
                if (result == null) // Second check (with locking)
                    field = result = computeFieldValue();
        return result;
  • This code may appear a bit convoluted. In particular, the need for the local variable result may be unclear. What this variable does is to ensure that field is read only once in the common case where it’s already initialized. While not strictly necessary, this may improve performance and is more elegant by the standards applied to low-level concurrent programming. On my machine, the method above is about 25 percent faster than the obvious version without a local variable.
  • Prior to release 1.5, the double-check idiom did not work reliably because the semantics of the volatile modifier were not strong enough to support it [Pugh01]. The memory model introduced in release 1.5 fixed this problem [JLS, 17, Goetz06 16]. 
  • Today, the double-check idiom is the technique of choice for lazily initializing an instance field. While you can apply the double-check idiom to static fields as well, there is no reason to do so: the lazy initialization holder class idiom is a better choice.
  • Two variants of the double-check idiom bear noting. Occasionally, you may need to lazily initialize an instance field that can tolerate repeated initialization. If you find yourself in this situation, you can use a variant of the double-check idiom that dispenses with the second check. It is, not surprisingly, known as the singlecheck idiom. Note that field is still declared volatile:
  • // Single-check idiom - can cause repeated initialization!
    private volatile FieldType field;
    private FieldType getField() {
        FieldType result = field;
        if (result == null)
        field = result = computeFieldValue();
        return result;
  • All of the initialization techniques discussed in this item apply to primitive fields as well as object reference fields. 
  • When the double-check or single-check idiom is applied to a numerical primitive field, the field’s value is checked against 0 (the default value for numerical primitive variables) rather than null.
  • If you don’t care whether every thread recalculates the value of a field, and the type of the field is a primitive other than long or double, then you may choose to remove the volatile modifier from the field declaration in the single-check idiom. This variant is known as the racy single-check idiom. It speeds up field access on some architectures, at the expense of additional initializations (up to one per thread that accesses the field). This is definitely an exotic technique, not for everyday use. It is, however, used by String instances to cache their hash codes.
  • In summary, you should initialize most fields normally, not lazily. If you must initialize a field lazily in order to achieve your performance goals, or to break a harmful initialization circularity, then use the appropriate lazy initialization technique. For instance fields, it is the double-check idiom; for static fields, the lazy initialization holder class idiom. For instance fields that can tolerate repeated initialization, you may also consider the single-check idiom.
Item 72 : Don’t depend on the thread scheduler
  • Thread scheduler determines which threads get to run and for how long.
  • Any program that relies on the thread scheduler for correctness or performance is likely to be nonportable.
  • The best way to write a robust, responsive, portable program is to ensure that the average number of runnable threads is not significantly greater than the number of processors. 
  • This leaves the thread scheduler with little choice: it simply runs the runnable threads till they’re no longer runnable. 
  • The program’s behaviour doesn’t vary too much, even under radically different thread-scheduling policies.
  • Note that the number of runnable threads isn’t the same as the total number of threads, which can be much higher. Threads that are waiting are not runnable.
  • The main technique for keeping the number of runnable threads down is to have each thread do some useful work and then wait for more.
  • Threads should not run if they aren’t doing useful work. 
  • In terms of the Executor Framework (Item 68), this means sizing your thread pools appropriately (Goetz 8.2; look below after item 73), and keeping tasks reasonably small and independent of one another. 
  • Tasks shouldn’t be too small, or dispatching overhead will harm performance.
  • Threads should not busy-wait.
  • When faced with a program that barely works because some threads aren’t getting enough CPU time relative to others, resist the temptation to “fix” the program by putting in calls to Thread.yield. You may succeed in getting the program to work after a fashion, but it will not be portable. Thread.yield also has no testable semantics. 
  • A better course of action is to restructure the application to reduce the number of concurrently runnable threads.
  • A related technique, to which similar caveats apply, is adjusting thread priorities. Thread priorities are among the least portable features of the Java platform.
  • It is not unreasonable to tune the responsiveness of an application by tweaking a few thread priorities, but it is rarely necessary and is not portable. 
  • It is unreasonable to solve a serious liveness problem by adjusting thread priorities. The problem is likely to return until you find and fix the underlying cause.
  • You should use Thread.sleep(1) instead of Thread.yield for concurrency testing. Do not use Thread.sleep(0), which can return immediately.
  • Thread.yield and thread priorities are merely hints to the scheduler. 
  • Thread priorities may be used sparingly to improve the quality of service of an already working program, but they should never be used to “fix” a program that barely works.
Item 73 : Avoid thread goups
  • Thread groups were originally envisioned as a mechanism for isolating applets for security purposes.
  • Thread groups don't provide much in the way of useful functionality and much of the functionality they provide is flawed. Just ignore their existence. 
  • If you design a class that deals with logical groups of threads, you should probably use thread pool executors (Item 68).
Goetz 8.2 :
  • The ideal size for a thread pool depends on the types of tasks that will be submitted and the characteristics of the deployment system.
  • Thread pool sizes should rarely be hardcoded; instead pool sizes should be provided by a configuration mechanism or computed dynamically by consulting Runtime.availableProcessors.
  • Sizing thread pools is not an exact science, but fortunately you need only avoid the extremes of "too big" and "too small".
  • If a thread pool is too big, then threads compete for scarce CPU and memory resources, resulting in higher memory usage and possible resource exhaustion.
  • If it is too small, throughput suffers as processors go unused despite available work.
  • To size a thread pool properly, you need to understand your computing environment, your resource budget, and the nature of your tasks.
  • How many processors does the deployment system have? How much memory? Do tasks perform mostly computation, I/O, or some combination? Do they require a scarce resource, such as a JDBC connection?
  • If you have different categories of tasks with very different behaviors, consider using multiple thread pools so each can be tuned according to its workload. 
  • For compute intensive tasks, an Ncpu processor system usually achieves optimum utilization with a thread pool of Ncpu +1 threads. (Even compute intensive threads occasionally take a page fault or pause for some other reason, so an "extra" runnable thread prevents CPU cycles from going unused when this happens.) 
  • For tasks that also include I/O or other blocking operations, you want a larger pool, since not all of the threads will be schedulable at all times. 
  • In order to size the pool properly, you must estimate the ratio of waiting time to compute time for your tasks; this estimate need not be precise and can be obtained through profiling or instrumentation. Alternatively, the size of the thread pool can be tuned by running the application using several different pool sizes under a benchmark load and observing the level of CPU utilization.
  • Given these definitions :
  • Ncpu = number of CPUs
    Ucpu = target CPU utilization, 0  Ucpu  1
    W/C = ratio of wait time to compute time
  • The optimal pool size for keeping the processors at the desired utilization is :
  • Nthreads = Ncpu * Ucpu * (1 + W/C)
  • How to determine the number of CPUs :
  • int nCpus = Runtime.getRuntime().availableProcessors();
  • Of course, CPU cycles are not the only resource you might want to manage using thread pools. Other resources that can contribute to sizing constraints are memory, file handles, socket handles, and database connections. 
  • Calculating pool size constraints for these types of resources is easier: just add up how much of that resource each task requires and divide that into the total quantity available. The result will be an upper bound on the pool size. 
  • When tasks require a pooled resource such as database connections, thread pool size and resource pool size affect each other. If each task requires a connection, the effective size of the thread pool is limited by the connection pool size. 
  • Similarly, when the only consumers of connections are pool tasks, the effective size of the connection pool is limited by the thread pool size. 

Code snippet 1 (unrelated to Bloch or Goetz) :
  • Use ScheduledExecutorService instead of the Timer class (source). Why?
    • Timer can be sensitive to changes in the system clock, ScheduledThreadPoolExecutor isn't.
    • Timer has only one execution thread, so long-running task can delay other tasks. ScheduledThreadPoolExecutor can be configured with any number of threads. Furthermore, you have full control over created threads, if you want (by providing ThreadFactory).
    • Runtime exceptions thrown in TimerTask kill that thread i.e., scheduled tasks will not run anymore. ScheduledThreadExecutor not only catches runtime exceptions, but it lets you handle them if you want (by overriding afterExecute method from ThreadPoolExecutor). The Task which threw the exception will be canceled, but other tasks will continue to run. 
  • class BeeperControl {
        private final ScheduledExecutorService scheduler =
        public void beepForAnHour() {
            final Runnable beeper = new Runnable() {
                public void run() { System.out.println("beep"); }
            final ScheduledFuture<?> beeperHandle =
                scheduler.scheduleAtFixedRate(beeper, 10, 10, SECONDS);
            scheduler.schedule(new Runnable() {
                public void run() { beeperHandle.cancel(true); }
             }, 60 * 60, SECONDS);
Code snippet 2 (unrelated to Bloch or Goetz) :
  • You can choose to work with Callables too- the ExecutorService submit method takes in a callable and returns a parametrized future (you can call get() on the future object to get the String returned by the call method).
  • Callable<String> c = new Callable<String>() {
        public String call() throws Exception {
            return "foo";
    ExecutorService scheduler = Executors.newCachedThreadPool();
    Future<String> future = scheduler.submit(c);
    System.out.println(future.get()); // Prints "foo"

1 comment:

  1. eToro is the ultimate forex trading platform for beginning and pro traders.